HUNT
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NAME
hunt - a multiplayer multiterminal game
DESCRIPTION
The object of the game hunt is to kill off the other
players. There are no rooms, no treasures, and no monsters.
Instead, you wander around a maze, find grenades, trip
mines, and shoot down walls and players.
Your score is the ratio of number of kills to number of
times you entered the game and is only kept for the duration
of a single session of hunt. The more players you kill
before you die, the better your score is.
The screen is divided in to 3 areas. On the right hand side
is the status area. It shows you how much damage you've
sustained, how many charges you have left, who's in the game,
who's scanning (the asterisk in front of the name), who's
cloaked (the plus sign in front of the name), and other
players' scores. Most of the rest of the screen is taken
up by your map of the maze, except for the 24th line, which
is used for longer messages that do not fit in the status area.
hunt uses the keys h,j,k, and l for left, down, up, right
respectively. To change which direction you're facing in the
maze, use the upper case version of the movement key (for
instance, HJKL).
Other commands are:
f Fire (in the direction you're facing) (Takes 1 charge)
g Throw grenade (in the direction you're facing)
(Takes 9 charges)
F Throw satchel charge (Takes 25 charges)
G Throw bomb (Takes 49 charges)
o Throw small slime bomb (Takes 15 charges)
O Throw big slime bomb (Takes 30 charges)
s Scan (where other players are) (Takes 1 charge)
c Cloak (where you are) (Takes 1 charge)
^L Redraw screen
q Quit
Knowing what the symbols on the screen often helps:
-|+ Walls
/\ Diagonal (deflecting) walls
# Doors (dispersion walls)
; Small mine
g Large mine
: Shot
o Grenade
O Satchel charge
@ Bomb
s Small slime bomb
$ Big slime bomb
><^v You facing right, left, up, or down
}{i! Other players facing right, left, up, or down
* Explosion
\|/
-*_E- Grenade and large mine explosion
/|\
Satchel and bomb explosions are larger than grenades (5x5,
7x7, and 3x3 respectively).
Other helpful hints:
You can only fire in the direction you are facing.
You can only fire three shots in a row, then the gun must
A shot only affects the square it hits.
Shots and grenades move 5 times faster than you do.
To stab someone, you must face that player and move at them.
Stabbing does 3 points worth of damage and shooting does 5.
A grenade affects the nine squares centered about the square it
hits.
A satchel affects the twenty-five squares centered about the
square it hits.
A bomb affects the forty-nine squares centered about the
square it hits.
One small mine and one large mine is placed in the maze.
A mine has a 5% probability of tripping when you walk
forward on to it; 50% when going sideways on to it; and
95% when backing up on to it.
Tripping a mine costs you 5 points or 10 points respec-
Defusing a mine is worth 1 charge or 9 charges respectively.
You cannot see behind you.
Scanning lasts for (20 times the number of players) turns.
Scanning takes 1 ammo charge, so do not waste all
your charges scanning.
You get 2 more damage capacity points whenever you kill someone.
Maximum typeahead is 5 characters.
Diagonal walls deflect shots and change orientation.
Doors disperse shots in random directions.
Diagonal walls and doors cannot be destroyed by direct shots.
Walls regenerate, reappearing in the order they were
destroyed.
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